In other words, there is little difference between random moves and planed playing, the better you play at the start, the less good moves you have later on. This is a reasonable heuristic do to the fact that the players moves influence the game to a lesser extent than one would expect. What can we do to overcome level 92 of Fishdom Firecracker Booster: You will be able to get this power-up by matching four tiles of the same color. For match 3 the difficulty is not so difficult to determine, in our case we just measured how many moves does it take to solve the level using random moves. Have A Game Plan Before Solving Puzzles You might be tempted to go head-long into Fishdom: Deep Dive and solve those puzzles based on instinct and instinct alone. With that said, the levels were balanced so that most are reasonable in difficulty but some (every x levels) were intentionally skewed to be impassable in all but the rarest cases, so you needed to buy a power up to pass it or be extremely lucky. The game followed it's own logic and the random was as "random" as it can get. At least in my case no such manipulations were made nor was I ever asked to do so. I've developed a match 3 game for a free to play hidden object game.
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